![]() ![]() Just note that these are not direct captures, just pointing a camera at the screen as we usually have to do with arcade games. ![]() I’ve come across a Japanese based YouTube channel that has been posting some footage of the Exa-Arcadia games that have been on test, so let’s share some of that with you. Since major arcade news has been historically slow this year, we’re seeing more Newsbytes posts than usual, but at least there’s still something to talk about. It was called Breakout, and was a major hit for Atari.Welcome to Newsbytes, a weekend collection of quick news from around the arcade/pinball world. Offering an insane deadline of just four days to get the job done, Jobs enlisted the help of his friend Steve Wozniak to engineer the game. In it, gamers would hit the ball up against a wall of disappearing blocks, as opposed to batting it back and forth with another player. After returning from India on an Atari service call, in 1976 Jobs was tasked by Nolan Bushnell to build a new game the Atari boss had designed, based on the company’s premiere game PONG. While it didn’t exactly fly off the shelves when first introduced, the Mac design would forever influence how computers were made, sold, and perceived by the public.ġ0 years before unveiling the Macintosh, Jobs got his start in 1974 as the 40th employee at Atari, as a $5 an hour technician refining the design of video games developed at the company. Utilizing such exotic technology as a mouse and a 3.5″ floppy drive, the Mac helped transform the personal computer landscape, from arcane commands to easy-to-use point-and-click interfaces. ![]() Alan: A Video Junkieģ0 years ago, in January of 1984, Steve Jobs and Apple presented the Macintosh computer to an astounded public. This entry was posted in 1983, Atari, coin-op, Owen Rubin, space, vector graphics on Jby William. To check out creator Owen Rubin’s webpage, click here.įor more information on the history of Atari, consult your local Dot Eaters entry. ![]() All this while maintaining oxygen levels so Havoc doesn’t asphyxiate.Ĭolourful, complex vector graphics and a superbly animated main character added to the mystique of this classic arcade game, one of the few that you can play today and still be challenged and transfixed. Then it was a panicked, breakneck race through the floaty, near-weightless environment back to the ship and a blast off out to minimum safe distance for the explosion. The player would then guide him through the complex, avoiding the local enemies and obstacles, following arrows along maze-like corridors to the station’s reactor, which he would sabotage. The “ Breakout” and “ Galaxian” modes were pretty blah, but the game really shone in the parts where the titular hero Major Rex Havoc would land his spaceship onto an enemy Vaxxian space station. Designed by long-time Atari coin-op division employee Owen Rubin, and prototyped under the title Alpha-1, I had an obsession with the resultant released game. 1983 may have been the waning days of the arcade era, but video game companies were still producing amazing products that pushed the envelope, and Atari’s Major Havoc coin-op was no exception. ![]()
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